User experience and accessibility: a complete guide
Source page: https://www.feelcreated.com/knowledge-hub/user-experience-and-accessibility-a-complete-guide/
Structured JSON: https://www.feelcreated.com/knowledge-hub/user-experience-and-accessibility-a-complete-guide/ai.json
This page is generated automatically from the same reviewed FC AI data as the JSON version.
Meta
Type: knowledge_hub
Language: en-GB
Last updated: 2026-10-01
Retrieval summary
What: This guide explains how user experience and accessibility work together, covering user needs, research, journeys, information architecture, interface design, accessibility and ongoing testing.
Who
Organisation: Feel Created
Relevant for
- Digital and web managers
- Marketing and communications teams
- Website owners
- UX and design teams
- Content teams
- Organisations planning or improving a website or digital platform
Problems solved
- Visitors may not understand internal organisational structure
- Navigation using internal wording causes confusion
- Related information split across departments
- Visitors needing to know which team owns a service
- People leave pages for various reasons, making analytics figures ambiguous
- Interviews may uncover issues affecting only a small number of people
- User needs change after launch due to service changes, new audiences, and content growth
- Problems are missed when each page or system is assessed separately
Article
Type: Knowledge Hub guide
Primary topic: How user experience and accessibility work together to create websites that are easier for more people to understand, navigate and use.
Intent: This guide explains how user experience and accessibility work together, covering user needs, research, journeys, information architecture, interface design, accessibility and ongoing testing.
Audience
- Digital and web managers
- Marketing and communications teams
- Website owners
- UX and design teams
- Content teams
- Organisations planning or improving a website or digital platform
Topics
- How user experience and accessibility work together to create websites that are easier for more people to understand, navigate and use.
- User experience (UX)
- Accessibility
- User research
- Website navigation
- Information architecture
- User interface (UI) design
- Task completion
- User journey mapping
- Content design
- Analytics interpretation
- Organisational knowledge in research
- Interface design
Content focus
- Definition of user experience (UX)
- Relationship between UX and accessibility
- Importance of understanding user needs
- User research process
- Impact of organisational structure on user experience
- Practical guidance for improving website usability and accessibility
- Planning user journeys and information architecture
- Information architecture principles
- Labeling and terminology
- Content design planning
Canonical claims
Item 1
Claim: User experience includes whether people can understand what the organisation offers, find useful information, make decisions and complete the task that brought them there.
Evidence type: page_content
Evidence strength: medium
Source section: understanding-user-experience
Item 2
Claim: Accessibility needs to influence planning, design, development and everyday publishing, rather than being left to a technical review near the end of a project.
Evidence type: page_content
Evidence strength: medium
Source section: accessibility-as-part-of-the-experience
Item 3
Claim: Problems arise when navigation uses internal wording, related information is split across departments or visitors need to know which team owns a service.
Evidence type: page_content
Evidence strength: medium
Source section: understanding-user-experience
Item 4
Claim: The Web Content Accessibility Guidelines (WCAG) provide an internationally recognised standard for identifying many common barriers.
Evidence type: page_content
Evidence strength: medium
Source section: accessibility-as-part-of-the-experience
Item 5
Claim: User research examines what users are trying to achieve, what they already know and where the current experience causes difficulty.
Evidence type: page_content
Evidence strength: medium
Source section: understanding-people-and-their-needs
Item 6
Claim: Reviewing the user journey as a whole can reveal problems that are easy to miss when each page or system is assessed separately.
Evidence type: page_content
Evidence strength: medium
Source section: planning-journeys-through-a-website
Item 7
Claim: Research does not replace existing organisational knowledge; it brings another perspective into decisions.
Evidence type: page_content
Evidence strength: medium
Source section: understanding-people-and-their-needs
Item 8
Claim: Adding a top-level menu item for every new service gradually makes the website harder to navigate.
Evidence type: page_content
Evidence strength: medium
Source section: organising-information-and-content
Services
Website design & digital platform development
Relationship: supporting
Url: /services/website-design-digital-platform-development/
Accessibility audits & reviews
Relationship: primary
Url: /services/accessibility-audits-reviews/
UX design & user experience
Relationship: supporting
Url: /services/ux-design-user-experience/
Digital planning & research
Relationship: supporting
Url: /services/digital-planning-research/
Sections
Overview
Content
Item 1
Text: A good website experience depends on a lot of interconnected decisions. Teams need to understand the people using the website, organise information around their needs and provide content and controls that make important tasks manageable. They also need to account for the devices people use, what they already know and any access needs that affect how they use the service. User experience and accessibility bring those decisions together. They influence how people find information, navigate a website, understand their options and get back on track if something goes wrong. This page introduces the main areas within user experience and accessibility, with links to supporting Knowledge Hub guides as they become available.
Understanding user experience
Content
Item 1
Text: User experience, or UX as it’s usually shortened to, describes someone’s overall experience of using a website. It includes whether people can understand what the organisation offers, find useful information, make decisions and complete the task that brought them there. It also covers what happens when they take a wrong turn, enter information incorrectly or need to change their approach. Visual design contributes to that experience, but it is only one part of it. A website visit will usually involve more than one page. Someone might begin with a search result, compare several services, open a document and continue into a separate booking or payment system. They could then return later from an email or complete the final step over the phone. From the organisation’s point of view, the task may involve various teams, platforms and processes. To the person trying to get what they need, those differences do not matter; it is all one experience. Problems arise when navigation uses internal wording, related information is split across departments or visitors need to know which team owns a service. Good UX reduces that unnecessary confusion. People should be able to find what they need without first having to understand how the organisation is structured behind the scenes. User interface design, or UI design, focuses on the pages, controls and visual elements people interact with. UX looks at how those elements work alongside content, accessibility, technology and the complete task.
User Journeys Explained
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: A great user journey makes every interaction feel effortless. Learn what user journeys are, why... 15 minutes read Read the guide
Information Architecture Explained
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: Learn how information architecture organises website content, improves navigation and helps people find the information... 11 minutes read Read the guide
Website Accessibility Explained
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: Learn what website accessibility means, how WCAG 2.2 applies, how accessibility is tested and how... 13 minutes read Read the guide
Designing for Different User Needs
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: More information coming soon Coming soon
Understanding people and their needs
Content
Item 1
Text: People involved in managing a website usually know the organisation well. Visitors may know very little about it. That familiarity can make it easy to assume visitors will understand the same information, follow the route the team expects or use the same words. It can also hide differences in devices, access needs and the circumstances in which someone is trying to complete a task. Learning more about the people using the website helps teams make better decisions about what it needs to contain and how it should work. User research is the process of learning about the people who use a website. It examines what they’re trying to achieve, what they already know and where the current experience causes difficulty. Organisations may already know more about website use than they realise. Analytics can show where people arrive, which pages they visit and where they leave, while search terms, support enquiries and feedback can reveal unfamiliar wording or recurring questions. The figures do not explain everything on their own and they still need to be interpreted. Someone may leave a page because they found the answer, while an interview may uncover a problem that only affects a small number of people. The useful part comes from seeing whether the same issue appears elsewhere. Existing organisational knowledge also matters. Staff understand services, processes, constraints and recurring problems. Research does not replace that expertise. It brings another perspective into the decisions being made. People’s needs do not always stay the same after a website launches. Services change, new audiences appear and content grows. Devices and the situations in which people use the website change too. Research remains useful after launch because changes to services, audiences and content can alter what people need from the website.
How Do People Use Websites?
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: More information coming soon Coming soon
Planning journeys through a website
Content
Item 1
Text: People usually visit a website because they need to answer a question, decide between several options or complete a task. A user journey maps the route someone takes to complete a task or reach an outcome. It considers where they begin, the steps taken, the decisions made, the alternatives available and any obstacles that slow them down or even stop them. Reviewing the journey as a whole can reveal problems that are easy to miss when each page or system is assessed separately. Journey mapping begins by showing what someone currently does to complete a task. It can then highlight where they need information, where they make decisions and where they go in a different direction. Proposed improvements should be kept separate from what is already known, so teams can see which parts still need testing. Some tasks need several stages because people need time and information before deciding what to do. For instance, choosing a course or applying for support may involve comparing options, checking requirements and understanding what happens next. A shorter route is not always better if it removes information people need. Looking at the stages together can show missing information, unclear responsibilities and points where someone is passed between teams or systems without knowing what happens next.
How do websites build confidence?
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: Read the guide to find out more. 8 minutes read Read the guide
Organising information and content
Content
Item 1
Text: Information architecture is the planning behind how information is grouped, labelled and connected across a website. It helps people see what the website contains, understand how subjects relate and find their way between them. Content design works alongside it by deciding what information people need at each point and how it should be presented. Information architecture covers the categories used to group content, the labels applied to them and the relationships between pages. That planning can be seen through navigation, breadcrumbs, internal links, search, filters and page headings. Navigation is one way of presenting the architecture, but it is not the complete system behind it. As a website grows, adding another top-level menu item for every new service or campaign may solve an immediate need, but it gradually makes the website harder to navigate. New information should usually fit within a category people already recognise. If it does not, the categories themselves may no longer make sense. Labels matter as well. Internal service names may be accurate but unfamiliar to visitors. A useful label should use words someone is likely to recognise, while retaining any professional or legal terminology that still needs to be used. Content design considers what information should appear within that system and when. Someone may need to compare options before starting a task, check what’s needed before completing a form and understand what happens after submitting it. Planning information in this way also makes future publishing easier. New pages, guidance and services can be added without repeatedly inventing new sections or changing how the whole website works.
What is Content Design?
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: More information coming soon Coming soon
Accessibility Beyond Compliance
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: More information coming soon Coming soon
Accessibility as part of the experience
Content
Item 1
Text: Web accessibility means removing barriers that can stop people from finding, understanding or using a website. It affects written content, navigation, forms, documents, video, audio and interactive features. Accessibility, therefore, needs to influence planning, design, development and everyday publishing, rather than being left to a technical review near the end of a project. People use websites in many different ways. Some navigate with a keyboard instead of a mouse. Others use screen readers, voice control, magnification or adapted browser and device settings. People may zoom substantially, increase text size, reduce animation or change colours to suit their needs. Accessibility problems can appear at any point in a website’s life. An editor might publish vague link text or an inaccessible document. Elsewhere, colour may be carrying information on its own, a control may not work by keyboard or an external booking system may create barriers that the main website does not. An inaccessible PDF, missing heading structure or poorly labelled image can affect a page even when the underlying website has been built well. The Web Content Accessibility Guidelines, usually known as WCAG, provide an internationally recognised standard for identifying many common barriers. They give organisations, suppliers and auditors a shared set of testable requirements. Accessibility is shared work. Content, design and development decisions all affect it, as do later updates and the third-party systems an organisation chooses. Website owners need to make sure it remains part of ongoing website management.
Animation With Purpose
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: More information coming soon Coming soon
Helping people feel confident
Content
Item 1
Text: People continually judge whether they understand a website and whether they can rely on what it tells them. Outdated information, unexplained requests, inconsistent wording and unexpected behaviour can all create doubt. A polished design may make a strong first impression, but confidence depends on what happens as someone moves through the website. People gain confidence when the website gives them clear signs that it is accurate, up to date and dependable. The information should explain whether a service applies to them, what they need to do and what will happen next. Any claims made need enough support for the decision someone is trying to make. That can include prices, timescales, policies, qualifications, case studies or named sources. The website does not need to prove everything in the same way, but people should be able to check the information that matters. Forms often have a strong effect on confidence. People need to know why information is being requested and how it will be used. Errors should explain what needs fixing, while a completed submission should confirm what has happened and when the organisation is likely to respond. Basic organisational details matter too. Contact information, named teams and important policies should be easy to find and consistent across the website. Small problems can weaken confidence quickly. A service described differently on several pages, an old date in a document or a button that behaves unexpectedly may make someone question the rest of the experience. People become more confident when the website behaves consistently and gives them the information they need at each stage.
What Is User Experience (UX)?
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: Learn what user experience means, how UX research and testing work, and why reducing unnecessary... 18 minutes read Read the guide
Testing and improving the experience
Content
Item 1
Text: The people who planned and commissioned a website already know how it is intended to work. That makes it difficult for them to fairly assess the experience in the same way a first-time visitor would. Testing shows whether people can understand the information, use the controls and complete important tasks. Usability testing focuses on what people do and where they struggle, rather than whether they like the design. Task-based usability testing involves asking people to attempt realistic activities using a prototype or live website. The person leading the session observes what happens rather than teaching the intended route. Completing the task does not necessarily mean it was easy. Someone may have visited several wrong pages before finding the right one or fixed a form error without knowing why it happened. Observing someone as they work through these activities can show where the website made them work harder than it should. Website features are usually easier to test before they go live. Development teams will often have a separate test environment where navigation, page order, wording and interactions can be reviewed while changes are still straightforward to make. Once the website is live, testing can include the real content, devices and systems people rely on. Analytics, form data, feedback and support enquiries can all point towards areas worth investigating. They may show where people arrive, which routes they take and where they leave or run into problems. Those figures still need interpreting. Leaving a page may mean someone found what they needed, while a heavily visited page may be useful or difficult to understand. The value comes from using the evidence to decide what should change, then checking whether the change improved the task. That work should continue as the website develops and new content, features or external systems are added.
Reducing Cognitive Load
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: More information coming soon Coming soon
Usability Testing Explained
Parent id: a-website-works-better-when-people-come-first
Parent heading: A website works better when people come first
Content
Item 1
Text: More information coming soon Coming soon
A website works better when people come first
Content
Item 1
Text: A good website experience begins with understanding the people expected to use it. That understanding should influence how information is organised, how tasks are planned, how interfaces behave and how barriers are removed. Testing then shows where those decisions are working and where the website still needs attention. The strongest websites are not built around internal structures or assumptions. They are planned around what people need to understand, decide and do.
Entities
Web Content Accessibility Guidelines
User interface (UI) design
Information architecture
User experience (UX)
User journey mapping
Interface design
Mobile usability
Content design
Accessibility
User research
Analytics
WCAG
Concept relationships
Item 1
Subject: Analytics
Predicate: can show
Object: where people arrive, pages visited, and where they leave
Item 2
Subject: Information architecture
Predicate: covers
Object: grouping, labelling and connecting content
Item 3
Subject: User experience (UX)
Predicate: includes
Object: understanding what the organisation offers
Item 4
Subject: User journey mapping
Predicate: reveals
Object: problems in completing tasks
Item 5
Subject: User experience (UX)
Predicate: includes
Object: finding useful information
Item 6
Subject: Information architecture
Predicate: influences
Object: navigation usability
Item 7
Subject: Content design
Predicate: works alongside
Object: information architecture
Item 8
Subject: Interface design
Predicate: requires
Object: familiar patterns
Item 9
Subject: Content design
Predicate: supports
Object: future publishing
Item 10
Subject: Consistency
Predicate: improves
Object: user experience
Implementation patterns
Item 1
Pattern: Information architecture planning
Description: Planning how information is grouped, labelled and connected across a website, visible through navigation, breadcrumbs, internal links, search, filters and page headings.
Benefit: Helps people see what the website contains and find their way between subjects
Item 2
Pattern: Journey mapping
Description: Showing what someone currently does to complete a task, highlighting where they need information, make decisions, and go in a different direction.
Benefit: Reveals problems that are missed when assessing pages or systems separately
Item 3
Pattern: Ongoing accessibility management
Description: Accessibility is considered in every update and third-party system choice, not just at launch.
Benefit: Reduces the risk of barriers appearing over time.
Item 4
Pattern: User research
Description: Process of learning about the people who use a website, examining their goals, existing knowledge and difficulties.
Benefit: Helps teams make better decisions about website content and functionality.
Item 5
Pattern: Consistent information presentation
Description: Contact details, named teams, and policies are easy to find and consistent across the website.
Benefit: Builds user confidence and trust.
Item 6
Pattern: Responsive mobile design
Description: Designing mobile layouts with comfortable control space, sensible content order, and easy navigation.
Benefit: Usable experience on mobile devices.
Item 7
Pattern: Clear form design
Description: Forms explain why information is requested, how it will be used, and confirm submission outcomes.
Benefit: Improves user confidence and reduces errors.
Item 8
Pattern: Consistent interaction design
Description: Controls that perform the same action look and work the same way throughout the website.
Benefit: Users do not have to relearn interactions from one page to the next.
Practical guidance
Item 1
Guidance: Map user journeys to show current behaviour, highlight decision points and identify where improvements are needed, keeping proposed improvements separate from known facts.
Importance: medium
Item 2
Guidance: Conduct user research to understand what users are trying to achieve, what they already know and where the current experience causes difficulty.
Importance: medium
Item 3
Guidance: Organisations should avoid using internal wording in navigation and structure information around user needs rather than internal departments.
Importance: high
Item 4
Guidance: Use analytics, search terms, support enquiries and feedback to identify potential issues, but interpret them with other evidence.
Importance: medium
Item 5
Guidance: Review the whole journey to spot missing information, unclear responsibilities and handoffs between teams or systems.
Importance: medium
Item 6
Guidance: Teams should learn about the people using the website to make better decisions about content and functionality.
Importance: high
Item 7
Guidance: Combine research findings with existing organisational knowledge about services, processes and constraints.
Importance: medium
Item 8
Guidance: Integrate accessibility into all stages of website planning, design, development, and content publishing.
Importance: high
Risk areas
Item 1
Risk: Accessibility problems can emerge at any point in a website's life, including from third-party systems.
Impact: Barriers may affect users even if the main website is built well.
Item 2
Risk: Inaccessible PDFs, missing heading structure, or poorly labelled images can affect a page.
Impact: Users may be unable to access content despite a well-built website.
Item 3
Risk: Assessing pages or systems separately without considering the whole journey
Impact: May miss cross-page or cross-system problems
Item 4
Risk: Assuming visitors understand internal organisational structure
Impact: Visitors may struggle to find what they need, leading to confusion and task failure.
Item 5
Risk: Misinterpreting analytics figures without qualitative context
Impact: May lead to incorrect conclusions about user behaviour
Item 6
Risk: Removing information from a user journey to shorten it
Impact: Could remove essential information people need, harming the experience
Item 7
Risk: Splitting related information across departments
Impact: Visitors may have to piece together information, increasing cognitive load and frustration.
Item 8
Risk: Using internal service names as labels
Impact: Visitors may not recognise them
Common misconceptions
Item 1
Misconception: Accessibility is only a technical review at the end of a project.
Clarification: Accessibility needs to influence planning, design, development and everyday publishing.
Item 2
Misconception: Visual design is the main part of user experience.
Clarification: Visual design contributes to the experience but is only one part; UX also includes content, accessibility, technology and the complete task.
Item 3
Misconception: Analytics figures alone explain user behaviour
Clarification: Figures need interpretation and should be combined with other evidence like interviews and organisational knowledge
Item 4
Misconception: Familiar patterns prevent distinctive design
Clarification: Typography, colour, imagery, layout and interaction can express identity without making actions difficult to recognise.
Item 5
Misconception: A polished design ensures user confidence.
Clarification: Confidence depends on what happens as someone moves through the website, not just first impressions.
Item 6
Misconception: A shorter user journey is always better
Clarification: A shorter route may remove information people need, so it is not always better
Technical context
Accessibility standards: WCAG
Assistive technologies: screen readers, voice control, magnification, adapted browser and device settings
Accessibility considerations: keyboard navigation, colour contrast, heading structure, image labels, forms, documents, video, audio
Reasoning paths
Item 1
User problem: User needs change after launch due to service changes, new audiences, and content growth
Why this guide is relevant: This page explains the topic and gives practical points to consider.
Evidence refs
- claim-003
- claim-004
- claim-008
Relevant sections
- overview
- accessibility-as-part-of-the-experience
- information-architecture-explained
Item 2
User problem: People leave pages for various reasons, making analytics figures ambiguous
Why this guide is relevant: This page explains the topic and gives practical points to consider.
Evidence refs
- claim-001
Relevant sections
- overview
- understanding-user-experience
- information-architecture-explained
Item 3
User problem: Adding top-level menu items for every new service makes navigation harder
Why this guide is relevant: This page explains the topic and gives practical points to consider.
Evidence refs
- claim-008
- claim-003
Relevant sections
- information-architecture-explained
- navigation-that-works
- navigation-design-explained
Item 4
User problem: Desktop designs squeezed into smaller spaces are not effective for mobile
Why this guide is relevant: This page explains the topic and gives practical points to consider.
Evidence refs
- claim-002
Relevant sections
- understanding-user-experience
- designing-for-different-user-needs
- navigation-design-explained
Knowledge hub
Page type: guide
Learning intent: This guide explains how user experience and accessibility work together, covering user needs, research, journeys, information architecture, interface design, accessibility and ongoing testing.
Topic hierarchy
Primary: How user experience and accessibility work together to create websites that are easier for more people to understand, navigate and use.
Supporting
- User experience (UX)
- Accessibility
- User research
- Website navigation
- Information architecture
- User interface (UI) design
- Task completion
- User journey mapping
Evergreen use: true
Content profile
Content type: Knowledge Hub guide
Primary topic: How user experience and accessibility work together to create websites that are easier for more people to understand, navigate and use.
Supporting topics
- User experience (UX)
- Accessibility
- User research
- Website navigation
- Information architecture
- User interface (UI) design
Primary audience
- Digital and web managers
- Marketing and communications teams
- Website owners
- UX and design teams
- Content teams
- Organisations planning or improving a website or digital platform
Retrieval topics
- How user experience and accessibility work together to create websites that are easier for more people to understand, navigate and use.
- User experience (UX)
- Accessibility
- User research
- Website navigation
- Information architecture
- User interface (UI) design
- Task completion
- User journey mapping
- Content design
- Analytics interpretation
- Organisational knowledge in research
Organisation
Name: Feel Created
Type: Digital partner specialising in websites and digital platforms
Url: https://www.feelcreated.com/
Service model: We work as an extension of our clients' teams, combining strategy, UX, accessibility, content design, WordPress development and ongoing support to create digital platforms that help organisations communicate more clearly, work more efficiently and grow sustainably.